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	<title>Barely Concealed Narcissism &#187; ad club</title>
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		<title>For The Win: Social And “The Decade of Gaming”</title>
		<link>http://www.gaboosh.com/blog/2010/08/for-the-win-social-and-the-decade-of-gaming/</link>
		<comments>http://www.gaboosh.com/blog/2010/08/for-the-win-social-and-the-decade-of-gaming/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 17:29:59 +0000</pubDate>
		<dc:creator>gaboosh</dc:creator>
				<category><![CDATA[Ad Industry]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[attended]]></category>
		<category><![CDATA[ad club]]></category>
		<category><![CDATA[foursquare]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[scvngr]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://www.gaboosh.com/blog/?p=303</guid>
		<description><![CDATA[I never had a Nintendo. Don&#8217;t get me wrong &#8211; I always wanted one, my parents would never buy one for me (don&#8217;t worry, I still love them). I was forced to enjoy a good game of cards, or Monopoly, &#8230;]]></description>
			<content:encoded><![CDATA[<p>I never had a Nintendo. Don&#8217;t get me wrong &#8211; I always wanted one, my parents would never buy one for me (don&#8217;t worry, I still love them). I was forced to enjoy a good game of cards, or Monopoly, or Scrabble, or even Clue. But growing up in the late 80&#8242;s and early 90&#8242;s, all I wanted was to be able to play Mario Brothers 3 without having to visit my friend down the street. I&#8217;m not necessarily a gamer, but I&#8217;m certainly as competitive as the next guy: just check out <a href="http://goodmenproject.com/2010/06/04/holy-shit-im-getting-married/">my article</a> at The Good Men Project, where I ask what it means to &#8220;win&#8221; at life.<span id="more-303"></span></p>
<p>So it comes as no surprise that when offered the chance to combine my love of emerging technology with some sort of competition, I&#8217;m, um, game. Enter: social gaming.</p>
<p>Social gaming is the use of social media for competition. You&#8217;ve seen it already: games built on social media platforms (Farmville, Mafia Wars), social media platforms with game layers (Foursquare, Whrrl), and games built on their own platforms (SCVNGR).</p>
<p><img class="size-full wp-image-304" title="cheers" src="http://www.gaboosh.com/blog/wp-content/uploads/2010/08/cheers.jpg" alt="Completing a SCVNGR Trek Activity. Noooooorm!" width="320" height="480" /></p>
<p class="wp-caption-text">Completing a SCVNGR Trek Activity. Noooooorm!</p>
<p>Last week I had the opportunity to try SCVNGR at the AdClub&#8217;s Hatch Trek, a hunt around the city of Boston, culminating in a cocktail hour to introduce the judges for the 50th Hatch Awards. My partner in hunting, John Park, and I moved through the city, completing certain tasks and answering trivia questions.</p>
<p>The team over at Allen &amp; Gerritsen have put together a <a href="http://blogs.a-g.com/wp/?p=6348">great recap</a> of what SCVNGR does well and what it does poorly but here&#8217;s my quick summary:  It was a great way to learn about the city, showcase the event sponsors (each stop had a tie in to a sponsor), and get out on a nice (albeit muggy) evening in Boston. The problem is when it came to announcing a winner. John and I completed every task, answering all trivia questions. But if we didn&#8217;t type in the answer exactly as the administrator expected us to, it would lock us out after a few tries. And while I was on a team, there was no real way to connect John&#8217;s SMS interaction with the system and my iPhone app based interaction.</p>
<p>These points seem minor. And they were. Like I say, we had a lot of fun and eventually ended up at the cocktail hour to network and enjoy some post-game refreshments. But even these small flaws in the system highlight something important about social gaming: it&#8217;s still a game. I mean, I wanted to have fun…but I also wanted to win an iPad.</p>
<p>We&#8217;ve already seen plenty of discussion about how platforms like Foursquare are <a href=" http://blog.foursquare.com/post/503822143/on-foursquare-cheating-and-claiming-mayorships-from">working</a> <a href=" http://blog.foursquare.com/post/505862083/the-follow-up-to-our-mayorships-from-your-couch-pos">against</a> &#8220;cheaters.&#8221; The CEO of SCVNGR, Seth Priebatsch, spoke at TEDxBoston 2010 last week and said that &#8220;the previous decade was about social, this one is about gaming.&#8221; He&#8217;s probably right – just take a look at Google&#8217;s <a href="http://techcrunch.com/2010/08/04/google-buys-slide-for-182-million-getting-more-serious-about-social-games/">recent acquisition</a> of Slide.</p>
<p>People are competitive. They like a challenge. In fact, the reason some Apple Stores were built with a false floor is because once someone takes a step on to the six inch incline at the entrance to the store, they want to complete that challenge and come all the way in. But with competition comes other problems. I hope Priebatsch is right and we&#8217;re about to see a huge expansion in the social gaming sector. I&#8217;m extremely curious to see how these problems get worked out.</p>
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		<title>Smaller Is Better, Some Thoughts From Ad Club Edge</title>
		<link>http://www.gaboosh.com/blog/2010/07/smaller-is-better-some-thoughts-from-ad-club-edge/</link>
		<comments>http://www.gaboosh.com/blog/2010/07/smaller-is-better-some-thoughts-from-ad-club-edge/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 14:30:21 +0000</pubDate>
		<dc:creator>gaboosh</dc:creator>
				<category><![CDATA[Ad Industry]]></category>
		<category><![CDATA[attended]]></category>
		<category><![CDATA[ad club]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://www.gaboosh.com/blog/?p=292</guid>
		<description><![CDATA[Last week, after a two hour wait in line to pick up my new iPhone (yes, I&#8217;m a geek), I went back in to Boston to attend the Ad Club&#8216;s Edge: Branded in Boston conference. By the time I got &#8230;]]></description>
			<content:encoded><![CDATA[<p>Last week, after a two hour wait in line to pick up my new iPhone (yes, I&#8217;m a geek), I went back in to Boston to attend the <a href="http://www.adclub.org/" target="_blank">Ad Club</a>&#8216;s <a href="http://adclubedge.org/" target="_self">Edge: Branded in Boston</a> conference. By the time I got there I had missed Mayor Menino speak about Boston&#8217;s Innovation Conference. That was disappointing, but I still saw some excellent – and not so much excellent – panels.</p>
<p>Of particular note in the not-so-excellent column was the first session I caught featuring reps from a couple of Boston&#8217;s biggest ad shops, sitting on stage with their large financial clients (the companies are large…not the clients themselves). I had an overall positive experience that day, so I&#8217;m not going to harp on the negative too much here, but let&#8217;s briefly review why this panel was brutal:</p>
<p style="padding-left: 30px;">Did anyone learn anything here? How can we trust anything either of these parties say? Clients gush over the agency, agencies gush over the clients.</p>
<p style="padding-left: 30px;">Financial clients. Behind car accounts, these are the cornerstone of the traditional agency model. And if not for some amazing fumbling by a large British oil company right now, they&#8217;d still be the target of some serious public ire. But there they are, sitting, smiling, pretending like they could do no wrong, as long as their trusty agency partner sits by their sides.</p>
<p style="padding-left: 30px;">We got to watch a bunch of TV spots. And who doesn&#8217;t love TV spots? Especially when discussing this town&#8217;s ability to innovate. To be fair, they did show a few iPad screenshots. iPads are hip and innovative, right?</p>
<p>Ok, so I&#8217;ve gone on a bit longer than I hoped. And please don&#8217;t get me wrong: while I don&#8217;t work for a big shop, I can&#8217;t say I never will again (some of them know what&#8217;s up). But these guys were pretty rough to sit through.</p>
<p>In stark contrast was the small agency panel featuring founders from <a href="http://www.agencypja.com/">PJA</a>, <a href="http://poddesign.com/">Pod Design</a>, <a href="http://www.smallarmy.net/">Small Army</a>, and <a href="http://www.beamland.com/">Beam</a>: this one falls under the excellent category. The four guys up on stage were smart and – most importantly – candid about their shops, their clients, and their industry. My only disappointment was where the panel was scheduled: right after a brutally out of place session on socially responsible architectural design and right before a coffee break that those who hadn&#8217;t left yet couldn&#8217;t wait to take.</p>
<p>The juxtaposition between this and the big agency panel was made even more evident by a couple quotes I thought were quite poignant. First, David Batista of Beam pointed out that &#8220;it&#8217;s easy to please clients…what&#8217;s hard is to make something that humans actually want to use.&#8221; Can&#8217;t say that when your client is sitting right next to you. Secondly, Jeff Freedman of Small Army pointed out that &#8220;the traditional model is dead, traditional media is not.&#8221; And he&#8217;s right.</p>
<p>But what both of those quotes really bring to light is the fact that small shops get it: this isn&#8217;t about just trying harder at what has been done for years. This is about doing what&#8217;s been done for years in a different way.</p>
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